package info.gridworld.main;

import info.gridworld.actor.ActorWorld;
import info.gridworld.actor.Critter;
import info.gridworld.grid.Location;
import info.gridworld.grid.SparseBoundedGrid;

public class SparseGridRunner {

	/**
	 * @param args
	 */
	public static void main(String[] args) {
		ActorWorld world = new ActorWorld();
		
		world.addGridClass("info.gridworld.grid.SparseBoundedGrid");
//		world.addGridClass("info.gridworld.grid.BoundedGrid");
//		world.addGridClass("info.gridworld.grid.UnboundedGrid");
//		world.addGridClass("UnboundedGrid2");
		world.add(new Location(2, 2), new Critter());
		world.show();

	}

}
